fixes for various crashes and issues (including “warp glitch”, inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, “white models” when using custom models and more).implemented a new scripting function – takePlayerScreenShot.introduced a new scripting event – onClientVehicleCollision.added new scripting functions for removal of default GTASA map objects (including breakable ones).fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for “Map download breaking often on large transfers” issue).The highlights of Multi Theft Auto: San Andreas 1.3 are the following ones: The 1.3 version of Multi Theft Auto: San Andreas has been in the RC stage for over two weeks, and the team rolled out yesterday its stable release. In other words, it is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game, which sounds… intriguing. In case you were unaware of, Multi Theft Auto is an open-source software project that adds full on-line gaming support to Rockstar North’s Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. The team behind Multi Theft Auto has released a new version for this amazing mod for GTA: San Andreas.
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